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Hey there! I'm Niko!

   Hey! ​I am a passionate level designer from Brazil! Having started developing games at 11 years old, first as a generalist and then specializing in level design, I have a bit of experience in every area of game development, which helps me understand the needs of other people in the team.

   My experiences are mostly with FPS and top-down adventure games but I’m always looking for new challenges and learning opportunities, I just love making games!

   I am experienced in working with both Unity and Unreal Engine. My knowledge covers 3D modeling of placeholder assets, the usage of level editors to create environments, both for blockout and asset placement for the final art pass, planning and pre-production as well as a basic understanding of blueprints . I am very capable at learning new tool-sets and methods quickly and efficiently.

   And last but not least: I like frogs!

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