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Niko Griep
Level designer

Fortnite: Battle Royale
Level Designer from 2023 to 2025.
Working on the biggest game in the world I used modular pieces to create different themed, action packed areas in open world islands.
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Working on the biggest game in the world I used modular pieces to create different themed, action packed areas in open world islands.
Click to read more.

Wonderbox: The Adventure Maker
Level Designer and Game Designer from 2020 to 2023.
In this cute adventure game all about level creation the process took part mostly in the game’s creator mode, the same tool provided to players, where modular blocks were put together to make beautiful dioramas.
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In this cute adventure game all about level creation the process took part mostly in the game’s creator mode, the same tool provided to players, where modular blocks were put together to make beautiful dioramas.
Click to read more.

Horizon Chase 2
Level Designer from 2022 to 2023.
The follow up to the amazing retro racer Horizon Chase, in this project I created tracks inspired by real locations around the world, taking part in a workflow that took levels from blockout all the way to the final product.
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The follow up to the amazing retro racer Horizon Chase, in this project I created tracks inspired by real locations around the world, taking part in a workflow that took levels from blockout all the way to the final product.
Click to read more.

Counter-Strike: Global Offensive
Freelancer from 2018 to 2022.
Here I've started my career as a level designer, creating levels as a hobby and later as advertisements for many different brands. Working in the Source Engine I was required to create both blockouts and art ready levels.
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Here I've started my career as a level designer, creating levels as a hobby and later as advertisements for many different brands. Working in the Source Engine I was required to create both blockouts and art ready levels.
Click to read more.

Aspire: Ina's Tale
Level Designer, 2021.
Working on this visually inspiring story driven game set inside a magic tower, I created platforming sections and intuitive puzzles that can only be solved by a hero capable of manipulating the spirits inside objects.
Click to read more.
Working on this visually inspiring story driven game set inside a magic tower, I created platforming sections and intuitive puzzles that can only be solved by a hero capable of manipulating the spirits inside objects.
Click to read more.
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